Rest easy, detective. Case closed… or is it?
Unlock all special abilities.
Collect all non-corporate-locked weapons.
Pin every clue to your evidence board.
Kill 20 enemies in a single playthrough by throwing/kicking explosive barrels.
Find key clues in the Blue Betty case.
Find key clues in the Shrew Shortage case.
Wrap up the Shrew Shortage case.
Wrap up the Blue Betty case.
Complete 5 side jobs.
Crush 20 enemies with heavy objects in a single playthrough.
Clock a BMP agitator right in the snout.
Blast 20 enemies in a single playthrough by shooting at explosive barrels.
Kick the Wallop Bay shark till it drops the license plate.
Kill 3 enemies with one shot.
Collect 10 Baseball Cards.
Collect 10 comic strips.
Kill 10 enemies in 20 seconds. M-m-muenster Kill!
Kill 5 enemies in 10 seconds.
Collect 10 issues of the Mouseburg Herald.
Collect 5 Baseball Cards.
Upgrade one weapon to Tier 3.
Collect 5 comic strips.
Collect 5 issues of the Mouseburg Herald.
Win one Baseball Cards match.
Wrap up the Missing Magician case.
Collect all issues of the Mouseburg Herald. Even the weird ones.
Find key clues in the Missing Magician case.
Complete every side job. Dot those i’s, detective.
Upgrade every weapon to tier 3.
Collect all comic strips. Some things never change.
Unlock X1 D-Mousifier - Spike-D’s “exclusive gun of sorts.”
Collect all Baseball Cards. A real gathering, innit?
Win 30 Baseball Card matches. Home Run!